An overview of all the classes you may find at an A4A show. For an in-depth description and full rules please see our rules & regulations.
The object of this class is to negotiate a full course of agility equipment with a minimum of 15 obstacles to a maximum of 21 obstacles.
All obstacles must be performed in the order & direction defined by the numbers.
The class must include the dog walk, a-frame, seesaw and a set of weave poles.
The object of this course is to negotiate a course, without contact equipment, with a minimum of 15 obstacles & a maximum of 21 obstacles.
All obstacles must be performed in he order & direction defined by the numbers.
The class can include all equipment with the exception of the 3 contacts A set of weave poles must be included.
Dogs must be at least 16 calendar months of age to compete in this class.
The object of this class is to negotiate a course made up with only jumps (excluding the tyre, spreads, wall and long jump) and tunnels, with a minimum of 15 obstacles and a maximum of 21. The course should be fast and straightforward.
All obstacles must be performed in the order and direction indicated by the numbers.
The goal is to accumulate as many points as possible within the time allotted & then perform one of the two short closing sequences.
The Gamblers course is set up with the obstacles placed randomly throughout the ring, without specific flow. Each obstacle is worth points which are awarded to the dog if successfully completed.
The game consists of two parts, the opening period & the gamble.
The object of Snooker is to score as many points within the maximum course time set by the judge. The scoring is similar to the game of snooker. However the judge may place the obstacles in the ring in any way.
The judge will design a course consisting of 3 or 4 red jumps and one of each of the other snooker colours: yellow , green, brown, blue , pink & black.
The goal of this game is to test the dog's versatility on a course designed in 2 parts. The Power section followed by the Speed section. The combined sections must have a minimum of 17 obstacles & a maximum of 20 obstacles.
The Power section is made up of only the 3 pieces of contact equipment, one long jump, one spread and one set of 12
The goal of this game is to test the dog's versatility on a course designed in 2 parts. The Power section followed by the Speed section. The combined sections must have a minimum of 17 obstacles & a maximum of 20 obstacles.
The Power section is made up of only the 3 pieces of contact equipment, one long jump, one spread and one set of 12 weaves. The speed section may be made up with jumps and tunnels.
The object of this game is to test a dog and handler's agility skills against the clock where the goal is to complete the greatest number of obstacles without accumulating any faults in the allocated time.
To gain a clear round, the dog and handler must make it through the course set by the judge within the course time. This is determined by using the agility class travel rate for each level.
The goal of this game is to complete all the Snakes *3 contacts and 12 weaves) and Ladders (4 tunnels)& as many jumps as possible in the allocated time. The game tests handlers strategy and course planning as well as their ability to negotiate the course they have planned.
To gain a clear round, all the Snakes & Ladders plus 6 jumps must be negotiated successfully within the allotted time.
Dogs must be at least 16 months of age to enter this class.
Dogs entered in this may only enter the Steeplechase and not any other class on that day. Designed for the beginner handler and/or beginner dog that may need some ring experience by being offered a smooth, flowing course without the seesaw, tyre, spread, wall or weaves.
This class is open to all dogs that are only entered in Casual classes on that day.Designed for the new dog, dog recovering from injury, or older dog where the handler would like to run the dog in the compeitiotn environment. Clear round rosettes will be awarded but no placement awards.
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